Mortal Kombat's Biggest Problem

You know, I really want to like and play Mortal Kombat. I genuinely really do. Its a fighting game with a lot of interesting and unique characters with a lot of creativity behind it, even if a lot of that creativity is simply to do with showing as many on screen ways of tearing the characters limb from limb. Each character in MK has a very distinct and memorable personality with some fun and engaging playstyles.

MK10 in particular has added a lot of new things to entice a fighting game player like myself. Each character sports 3 different variants where each maintains a basic shared set of moves while also featuring moves and attacks exclusive to a certain particular variant. This means players can easily switch between the different variants of each character before a fight to best match to whoever their opponent is playing and it essentially makes the roster 3 times larger than it actually is. The characters I mentioned previously also boast being a part of a rather large and engaging story mode. Yes, a fighting game that has a semi-easy to follow plot. It becomes even more interesting with the fact the game's story is set several years after the previous game meaning a lot of the returning characters have now changed with age. It's interesting seeing these characters grow as individuals after the events of the previous game.

What torments me even more about wanting to play this game is the guest characters. MK10 features several iconic horror movie icons as playable characters including Friday the 13th's Jason Voorhee's, Texas Chainsaw Massacre's Leatherface, Predator from the Predator series and a Xenomorph from the Aliens franchise. Not only is this a treat for the eyes for a horror fan to watch Alien vs Predator play out with their control or see these characters act so brutally similar to their movie counterparts but to see the amount of effort put in by the developers into making these characters play and act so close to their source material is just amazing. Even more so when you see how creative the developers get when applying their usual MK style X-Ray attack and Fatality moves to try and suit the appropriate movie icon and see what they can do with these characters. On top of that, the other characters in the game who often already make snappy remarks and share banter between one another also have a few things to say about these movie guest characters showing up, From parodying famous movie quotes ala Johnny Cage saying "It's game over maaan!" at the sight of a Xenomorph to having characters size up their rather unusual opponents from another realm. Hurling insults or threats towards the horror characters in their own way.

So with all that said...why don't I own the game myself?

Well the answer is simple. The game has region locked online. One of the standards of any modern fighting game, especially a big budget one like Mortal Kombat, is to have a solid online capability that allows players to be able to have that arcade experience of one on one battles with people all around the world. Unfortunately, the developers at Neatherrealm Studio's not only skimped out on this, but they've actively been doing it for the past 3 fighting games they've made. The region locked online means that if you own say a European version of the game, then you can ONLY pay against other players who own the European version. If I wanted to play some friends or relatives living in the US, I can't. Neatherrealm failed to create a solid netcode for their fighting games and rather than invest time in making the netcode solid so that any player could have a stable connection with others around the world, instead they simply region lock the online portion of the game just so players only have to deal with the horrible connections that are closest to them.

This has been a huge problem for me for several of their games. Mortal Kombat vs DC had region locked online, Mortal Kombat 9 had region locked online and Injustice: Gods Among Us had region locked online. Now MK10 joins them in their limited online capabilities. It's because of this I have actively chose to never buy a new copy of MK10 as I actively don't wish to support the developers for encouraging having this lazy side to an otherwise well made fighting game. They clearly put the effort in elsewhere, but the online portion that makes up a massive chunk of any fighting games replayability nowadays being the way it is just makes it a huge let down for me. I wouldn't even mind as much if they did release the game with a shoddy netcode, so long as I still was given the choice at the very least to put up with it if it meant being able to play with everyone on my gaming friend list. You'd think on the Playstation 4, with this being the first dive into the current console generation for the studio that they would have put the region locking behind them as a thing of the previous generation (even back then it wasn't a good thing to have as other fighting games didn't need to implement it) but instead they still insist on using it and unfortunately that is the Fatality that kills my chances of ever being able to get this game and play with all of my friends and various players globally. Until they decide to patch this out or release the next installment in the series without the region locking online then I'm afraid I'm simply not going to pick up another game by them again.
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